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Plant Defiance

( Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers, p. 24)

[General]

You channel the power of nature to drive off plant creatures.

Prerequisite

Ability to cast detect animals or plants,

Benefit

You turn (but not destroy) plants as a good cleric turns undead. Treat immobile plant creatures as creatures unable to flee. The number of times per day that you can use this ability is equal to 3 + your Charisma modifier. Your highest divine caster level is the level at which you turn plants.

Also appears in

  1. Deities and Demigods

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