Inaccurate?

Body Pouch

( Serpent Kingdoms, p. 144)

[Monster]

You can open a cavity in your body without harm to yourself and use it to carry or conceal items or creatures.

Prerequisite

Scaled One,

Benefit

You can part your scales to reach a hidden, scalelined, flexible cavity in your body that can accommodate objects or creatures. The pouch can hold a maximum volume equal to that of a creature two or more size categories smaller than yourself, and its maximum weight capacity is one-half your own weight. Opening or closing the pouch requires a move action, and removing an item from it or placing one inside requires another move action. If you adopt a different body shape or size via any ability that allows a change of shape, everything in your body pouch is immediately expelled onto the ground at your feet.

If you carry a sharp-edged or pointed object (unless sheathed, wrapped, or otherwise guarded) in this cavity, you take 2d4 points of damage for each round in which you fall, engage in combat, change shape, or make any other violent movement, or 1d4 points of damage for any round in which you make any other move action.

Placing a living creature inside your pouch requires a successful grapple check if it chooses to resist. Any creature inside your body pouch remains alive and comfortable for up to 24 hours unless you choose to attack it. You may constrict your pouch as an attack action, dealing 1d4+1 points of damage per round of constriction to each creature or object inside. A creature inside the pouch dies of asphyxiation after being constricted for a number of consecutive rounds equal to 2 per Constitution point it possesses.

A creature inside the pouch can cut its way out by using a light slashing or piercing weapon to deal one-quarter of your normal hit point total in damage to the pouch (AC equals your touch AC).

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