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Rod of Alertness

Magic Item
(Dungeon Master's Guide v.3.5, p. 234)

Price: 85,000 gp
Body Slot: held
Caster Level: 11th
Aura: Moderate; Abjuration, Divination, Enchantment, Evocation
Activation: Standard (manipulation)
Weight: — lb.

This rod is indistinguishable from a +1 light mace. It has eight flanges on its macelike head. The rod bestows a +1 insight bonus on initiative checks. If grasped firmly, the rod enables the holder to use detect evil, detect good, detect chaos, detect law, detect magic, discern lies_, light, or see invisibility. Each different use is a standard action.

If the head of a rod of alertness is planted in the ground, an the possessor wills it to alertness (a standard action), the rod senses any creature within 120 feet who intendes to harm the possessor. At the same time, the rod creates the effect of a prayer spell upon all creatures friendly to the possessor in a 20-foot radius. Immediately thereafter, the rod sends forth a mental alert to these friendly creatures, warning them of possible danger from the unfriendly creature or creatures within the 120-foot radius. These effects las for 10 minutes, and the rod can perform this function once per day.

Last, the rod can be used to simulate the casting of an animate object spell, utilizing any eleven (or fewer) Small objects located roughly around the perimeter of a 5-foot-radius circle centered on the rod when planted in the round. Objects remain animated for 11 rounds. The rod can perform this function once per day.

Prerequisites: Craft Rod , Alarm, Animate Objects, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Magic, Discern Lies, Light, Prayer, See Invisibility .

Cost to Create: 42,500 gp, 3,400 XP, 85 day(s).

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