Inaccurate?

Talisman of Transference

Magic Item
(Player's Handbook II)

Price: 200 gp
Body Slot:
Caster Level: 1st
Aura: Faint; Universal
Activation: Standard (touch)
Weight: 0.5 lb.

A talisman of transference typically takes the shape of a bracer, periapt, or some other form of jewelry worn against the skin.

Activation: As a standard action, a worn talisman of transference is brought into contact with the raw material of an agreed upon magic item (for example, a cloak, sword, or wand) before construction begins, with the wearer speaking the word "attach" to create a link. The worn talisman of transference is then brought into contact with the creator after at least one day (8 hours) has been spent working on the magic item (but usually upon completion), speaking the word "infuse" to complete the effect. A talisman of transference can only form a connection with one raw material at a time. Speaking the word "attach" while in contact with a new raw material erases the old link.

Effect: A talisman of transference transfers XP from the wearer to the person who constructed the magic item, so long as the magic item was made from the original raw material to which this device was linked. The wearer can transfer the entire or partial amount, though the wearer cannot transfer more XP than was needed to construct the magic item. All the requirements for transferring XP, compensating for XP, and sharing XP costs apply to using this device.

If the wearer refuses to transfer XP for the magic item, the creator can destroy the magic item, thereby regaining any XP that was invested. The monetary investment, however, is still lost.

Lore: These devices were designed to protect creatures that commissioned magic items from creators who spent their transferred XP and did not finish the contract or disappeared with the completed product (Gather Information DC 20 or Knowledge [arcana] DC 10).

Prerequisites: Craft Wondrous Item , Transference .

Cost to Create: 100 gp, 16 XP, 1 day.

Comments on this single page only