Bariaur( Book of Exalted Deeds, p. 165)
Large Outsider (Chaotic , Extraplanar , Good)
Hit dice: 3d8+3 (16 hp)
Speed: 30 ft. (in scale mail barding) , 40 ft.
Armor class: 14 (–1 size, +4 scale mail barding, 15 (–1 size, +4 +1 studded leather barding, +1 buckler), touch 9, flat-footed 14
Base Attack/Grapple: +3/+8
Attack: Scimitar +4 melee (1d6+2/18-20) or composite longbow +2 ranged (1d8+1/19-20) or hoof +4 melee (1d6+2)
Full Attack: Scimitar +3 melee (1d6+1/18-20) and 2 hooves -1 melee (1d6+2) or composite longbow +2 ranged (1d8+1/x3) or 2 hooves +4 melee (1d
Space/Reach: 10 ft./10 ft.
Special Attacks: Powerful charge 2d6+2
Special Qualities: Bariaur traits, spell resistance 11
Saves: Fort +4 Ref +3 Will +3 (+5 agaisnt spells and spell-like)
Abilities: Str 15, Dex 10, Con 13, Int 10, Wis 10, Cha 9
Environment: Heroic Domains of Ysgard
Challenge Rating: 3
Alignment: Often chaotic good
Advancement: By character class
Level adjustment: +2
The creature looks a bit like a centaur, but it mixes the forms of human and ram rather than a human and horse. From the waist down, it is indistinguishable from a powerful ram. From the waist up, it looks human, except for two curling horns emerging from the top of its forehead.
Bariaurs relish a good fight, charging into battle with their heads lowered. Once they've pounded their way through the front ranks of their foes, they press the attack in melee while other bariaur archers pepper the defenders with a hail of arrows.
Powerful Charge (Ex): A bariaur often begins a battle by charging at an opponent, lowering its head to smash its horns against a foe. In addition to the normal benefits and hazards of a charge, this allows the bariaur to make a single gore attack that deals 2d6+2 points of bludgeoning damage.
Bariaur Traits (Ex): Bariaurs benefit from the following racial traits:
- Resistant to Spells: +2 racial bonus on Will saves against spells and spell-like qualities.
- Quadruped: As quadrupeds, bariaurs gain a +4 bonus on checks to resist bull rush and trip attacks. They have a carrying capacity 1 1/2 times greater than normal for their Strength. They must wear barding instead of normal armor (see the Armor for Unusual Creatures sidebar in Chapter 7: Equipment of the Player's Handbook) and cannot wear boots designed for humanoids.
Spell Resistance (Ex): Bariaurs gain spell resistance equal to 11 + class level.
Skills: A bariaur's keen senses grant it a +2 racial bonus on Listen and Spot checks (already factored into the statistics given above).