Dedicated Wright( Eberron Campaign Setting, p. 285)
Hit dice: 1d10 (5 hp)
Speed: 10 ft.
Armor class: 12 (+2 size), touch 12, flat-footed 12
Base Attack/Grapple: +0/−7
Attack: Hammer +3 melee (1d3+1)
Full Attack: Hammer +3 melee (1d3+1)
Space/Reach: 0 ft./0 ft.
Special Qualities: Construct traits, darkvision 60 ft., item creation, low-light vision
Saves: Fort +0 Ref +0 Will +0
Abilities: Str 12, Dex 11, Con —, Int 10, Wis 11, Cha 7
Feats: Skill Focus (Craft)
Challenge Rating: 1
Alignment: Any (same as creator)
Advancement: 2–3 HD (Small)
A dedicated wright is a homunculus created to carry out the process of item creation on behalf of its master. Unlike most homunculi, a dedicated wright does not go out on missions or accompany its master on adventures. Instead, it stays home working while its master adventures.
A dedicated wright shies away from combat. If threatened, it tries to hide someplace too confining for its attackers to follow.
Item Creation (Su): A dedicated wright can perform the daily tasks related to item creation on behalf of its master. The master must meet (or emulate) all the prerequisites to create the desired item normally, and pays the gold and XP cost himself. The only cost a dedicated wright can help with is time. The master spends 1 hour initiating the process, channeling spell prerequisites into the dedicated wright, and paying the XP cost to make the item. He may then leave, allowing the wright to carry the process through to completion.
A dedicated wright is molded from clay, glazed with a mixture of arcane unguents and the creator's blood, and fired in a kiln. The materials cost 100 gp. Creating the body requires a DC 14 Craft (pottery) check.
A dedicated wright with more than 1 Hit Die can be created, but each additional Hit Die adds 2,000 gp to the cost to create.