Furtive Filcher
( Eberron Campaign Setting, p. 286)Tiny Construct
Hit dice: 1d10 (5 hp)
Initiative: +4
Speed: 50 ft.
Armor class: 16 (+2 size, +4 Dex), touch 16, flat-footed 12
Base Attack/Grapple: +0/−9
Attack: Bite +1 melee (1d4–1)
Full Attack: Bite +1 melee (1d4–1)
Space/Reach: 0 ft./0 ft.
Special Qualities: Construct traits, darkvision 60 ft., low-light vision
Saves: Fort +0 Ref +4 Will +0
Abilities: Str 8, Dex 19, Con —, Int 12, Wis 10, Cha 7
Skills: Hide +18, Move Silently +10, Sleight of Hand +8
Feats: Stealthy
Environment: Any
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Any (same as creator)
Advancement: 2–3 HD (Tiny)
This tiny creature seems like nothing more than a wisp of shadow in a vaguely humanoid form, about eighteen inches tall. It moves with incredible quickness.
A furtive filcher, as its name implies, is intended to steal small items. Its size and innate stealth make it well suited even for climbing up an opponent's legs to filch a wand from his belt, for example.
Combat
Construction
A furtive filcher is shaped from clay, ashes, a pint of the creator's blood, and raw shadowstuff from the Plane of Shadow. The materials cost 50 gp. Creating the body requires a DC 12 Craft (sculpting) or a DC 12 Craft (pottery) check.
A furtive filcher with more than 1 Hit Die can be created, but each additional Hit Die adds 2,000 gp to the cost to create.
Craft Construct, arcane eye, shadow conjuration; Price — (never sold); Cost 1,550 gp + 118 XP.