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Xag-Ya

( Manual of the Planes, p. 168)

Medium Outsider (Incorporeal)

Hit dice: 5d8 + 5 (27 hp)

Initiative: +3

Speed: Fly 20 ft. (Good)

Armor class: 17 (+3 Dex, +4 deflection), touch 14, flat-footed 14

Base Attack/Grapple: +8/+8

Attack: incorporeal touches +8 melee (1d6 and positive energy) or positive energy ray +8 ranged touch (1d8)

Full Attack: 4 incorporeal touches +8 melee (1d6 positive energy) or positive energy ray +8 ranged touch

Space/Reach: 5 ft./5 ft.

Special Qualities: Incorporeal, positive energy lash, turn undead, explosion

Saves: Fort +5 Ref +7 Will +4

Abilities: Str 0, Dex 17, Con 12, Int 7, Wis 10, Cha 18

Skills: Hide +10, Search +5, Sense Motive +8, Spot +8

Feats: Combat Reflexes, Extra Turning

Environment: Any land and underground

Organization: Solitary or cluster (2-8)

Challenge Rating: 4

Treasure: None

Alignment: Always neutral

Advancement: 6-9 HD (Medium-size); 10-15 HD (Large)


Energons are faintly glowing coalescences of energy inhabited by alien intelligence. Native to the Energy Planes, they wander elsewhere to satisfy curiosity or fulfill some unknown plan.

Xag-yas hail from the Positive Energy Plane, each type of energon is a translucent globe about 2 feet across that floats and shimmers in the air, giving off a warm glow. Emerging from the lower hemisphere of the globe are 6 to twelve tentacles. The only other feature is a pair of spots on the upper hemisphere that suggests eyes.

Combat

Energons like to move around in combat, using their incorporeality to outmaneuver material foes. A xeg-yi often fires its energy ray, then ducks into a solid object to counterattack. In melee combat, energons try to position themselves so that their enemies can't maneuver easily and try to use Combat Reflexes to make extra attacks of opportunity. An energon can fight with only four tentacles at a time.

Incorporeal: Energons can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. They can pass through solid objects at will, and their attacks pass through armor. They always move silently.

Energy Ray (ex): An energon's energy ray has a range of 30 feet.

Explosion (Su): If an energon is reduced to 0 hit points, its body is instantaneously destroyed in an explosion of positive energy that deals 1d8+9 points of damage to everyone in a 20-foot-radius burst (Fortitude save DC 16 half). If a xag-ya and xag-yi see each other, they rush together as fast as they can. When they make contact, both creatures are destroyed in an explosion that deals 2d8+18 points of damage within 30-foot-radius (Fortitude save DC 16 half).

Positive Energy Lash (Su): A xag-ya can make a ranged touch attack or hit with an incorporeal touch attack to infuse a target with positive energy. Undead foes (even incorporeal ones) take an additional 2d8+5 points of damage. The xag-ya can channel this positive energy into living creatures as well, healing up to 2d8+5 points of damage. The xag-ya can control its positive energy enough to avoid healing living foes (dealing only the base damage). This power can be used up to five times per day.

Turn Undead (Su): By suffusing a 60-foot-radius area with positive energy, a xag-ya can make the undead recoil. It turns undead as a 5th-level cleric and can do so five-times per day. It cannot destroy undead.

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