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Pseudodragon

( Monster Manual v.3.5, p. 210)

Tiny Dragon

Hit dice: 2d12+2 (15 hp)

Initiative: +2

Speed: 15 ft. , Fly 60 ft. (Good)

Armor class: 18 (+2 size, +2 Dex, +4 natural), touch 14, flat-footed 16

Base Attack/Grapple: +2/−8

Attack: Sting +6 melee (1d3-2 plus poison)

Full Attack: Sting +6 melee (1d3-2 plus poison) and bite +1 melee (1)

Space/Reach: 0 ft./0 ft.

Special Attacks: Poison

Special Qualities: Blindsense 60 feet, darkvision 60 feet, immunity to _sleep_ and paralysis, low-light vision, spell resistance 19, telepathy 60 feet.

Saves: Fort +4 Ref +5 Will +4

Abilities: Str 6, Dex 15, Con 13, Int 10, Wis 12, Cha 10

Skills: Diplomacy +2, Hide +20, Listen +7, Search +6, Sense Motive +7, Spot +7, Survival (+3 when following tracks) +1

Feats: Weapon Finesse

Environment: Temperate Forests

Organization: Solitary, pair, or clutch (3-5)

Challenge Rating: 1

Treasure: None

Alignment: Always Neutral Good

Advancement: 3-4 HD (Tiny)

Level adjustment: +3


This creature resembles a miniature red dragon, slightly smaller than a housecoat. It is red-brown in color rather than deep red. It has fine scales and sharp horns and teeth. Its tail is about twice as long as its body, barbed, and very flexible.

Pseudodragons are tiny, playful members of the dragon family. A pseudodragon has a body about 1 foot long, with a 2 foot tail. It weighs about 7 pounds.
A pseudo dragon can communicate telepathically and can also vocalize animal noises, such as a rasping purr (pleasure), a hiss (unpleasant surprise), a chirp (desire), or a growl (anger).

Combat

A pseudodragon can deliver a vicious bite, but its principal weapon is its sting-equipped tail.

Poison (Ex): Injury, Fortitude DC 14, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.

Blindsense (Ex): A pseudodragon can locate creatures within 60 feet by non visual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the pseudodragon can't actually see still have total concealment against the pseudodragon.

Telepathy (Su): Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.

Skills: Pseudodragons have a chameleon-like ability that grants them a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8.

Pseudodragon Companions

A pseudodragon may very rarely seek humanoid companionship. It stalks a candidate silently for days, reading his or her thoughts and judging his or her deeds. If it finds the candidate promising, the pseudodragon presents itself as a potential companion and observes the other's reaction. If the candidate seems delighted and promises to take very good care of it, the pseudodragon accepts. Otherwise, it flies away.
A pseudodragon's personality has been described as catlike. At times the creature seems arrogant, demanding, and less than helpful. It is willing to serve-provided that it is well fed and groomed, and receives lots of attention. The companion must pamper it and came it feel like the most important thing in his or her life. If the pseudodragon is mistreated or insulted, it will leave-or worse, play pranks when least expected. Pseudodragons particularly dislike cruelty and will not serve cruel masters. A pseudodragon egg can fetch a price of up to 10,000 gp, and a hatchling as much as 20,000 gp. Pseudodragons have a life span of 10 to 15 years. Like dragons, they are attracted to bright, shiny objects.

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