Half-Orc
( Forgotten Realms Campaign Setting, p. 17)Attributes
Size: | Medium |
---|---|
Base speed: | Land 30 |
Strength: | +2 |
Intelligence: | −2 |
Dexterity: | +0 |
Wisdom: | +0 |
Constitution: | +0 |
Charisma: | −2 |
Level adjustment: | +0 |
Space: | 5 feet |
Reach: | 5 feet |
Automatic languages: | Common , Home Region , Orc |
Bonus Languages: | Damaran , Giant , Gnoll , Goblin , Illuskan , Undercommon |
Description
Even in the tolerant lands of Faerûn, a half-orc's life is hardly ever easy. Some human areas tolerate half-orcs, making their lives no harder than the lives of other settlers in the area. Other human areas despise half-orcs and persecute them, making life in the open with savage orc tribes look survivable by comparison.
Regions
Even more so than half-elves, half-orcs tend to be loners. Most remain among the orc tribes, where their human intelligence and leadership offers a hope of advancement. The half-orc entry on Table 1-4: Character Regions (FRCS, p. 30) describes a character who strikes out on her own or who is raised primarily among orcs.
Among human lands, Amn, Chessenta, Damara, the Moonsea, the North, Vaasa, and Waterdeep are regions in which half-orcs are commonplace enough to be accepted – within a certain limit. Aside from these places, most small cities possess enough of a half-orc population to create a small community of this race.
Religion
Unlike statet in the Player's Handbook, characters in the Forgotten Realms almost always have a patron deity. See FRCS p. 39 for more details.
Combat
Racial Traits
Half-orcs have all the half-orc racial traits given in Chapter 2 of the Player's Handbook (pp. 18) except automatic and bonus languages as mentioned above.