Inaccurate?

Underfolk

( Races of Destiny, p. 108)

Attributes

Size: Medium
Base speed: Land 30
Strength: +0
Intelligence: +0
Dexterity: +0
Wisdom: +0
Constitution: +0
Charisma: +0
Level adjustment: +0
Space: 5 feet
Reach: 5 feet
Automatic languages: Common
Bonus Languages: Drow , Dwarven , Gnome , Goblin , Orc

Description

Underfolk are both short and slight, with builds similar to elves. They typically stand between 5 and 5-1/2 feet tall, weighing 100-150 lbs. There eyes and ears are proportionally larger than those of humans, having evolved to enable underfolk to see in pitch blackness and make out the quietest sounds. Underfolk have thick body hair to keep them warm in the chill of their tunnels, and the wear their typically black or silvery-white tresses long.

Underfolk depend for survival on their ability to blend into the surrounding terrain. Their skin has evolved special pigmentation that can mimic the various rocky hues found in the underground, allowing them to seemingly disappear into a nearby wall.

Combat

Racial Traits

  • Darkvision: Underfolk can see in the dark out to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and underfolk can function just fine with no light at all.
  • 4 extra skill points at 1st level and 1 extra skill point at each additional level, since underfolk (like their human ancestors) are versitile and capable. (The 4 skill points at 1st level are added on as a bonus, not multiplied in,)

*+2 racial bonus on Listen checks: living as underground hunters for generations has given underfolk keen hearing.

*Weapon Familiarity: Underfolk treat light and heavy picks as simple weapons rather than martial weapons.

  • Camouflage (Ex): Underfolk can change their skin coloration at will to mimic the surrounding terrain, giving them a +_4 racial bonus to Hide checks. In rocky terrain, this bonus increases to +10. This ability works even if an underfolk is viewed with darkvision, although true seeing negates the bonus.

*Light Sensitivity (Ex): Underfolk are dazzled in bright sunlight or within the radius of a "daylight"/spells/players-handbook-v35—6/daylight—2601/ spell

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