Warning: This is 3.0 Edition material. It is possible that there is more recent 3.5 Edition version.


( Races of Faerûn, p. 59)


Size: Medium
Base speed: Land 30
Strength: +0
Intelligence: +0
Dexterity: +0
Wisdom: +0
Constitution: +0
Charisma: +0
Level adjustment: +0
Space: 5 feet
Reach: 5 feet
Automatic languages: Common , Elven , Home Region
Bonus Languages: Any


Common half-elves are descended from humans and moon elves, sun elves, wild elves, or wood elves. While these people can be found all over Faerûn, this section describes the half-elf culture of Aglarond, the land where the largest number of common half-elves live.

Common half-elves blend human and elven features, influenced by the subrace of their elven parent and the ethnicity of their human parent. Moon half-elves have pale skin tinged bluish around the ears and chin, framing their lower faces. Sun half-elves have bronzed skin, and hair of gold. Wild half-elves have brown skin. Wood half-elves have coppery skin tinged with green highlights.

Most common half-elves are a bit distant, used to being cast in the role of outsiders. In the Yuirwood, this isn't so: The half-elves make up the majority and have a long and proud history. Many half-elves come to the Yuirwood once they are old enough to leave home. Here, at last, is a place in which they can hope to be accepted.

Half-elves are more slender than humans, and more heavily built than elves. Since the elves of Faerûn are taller and more sturdily built than the elves of other worlds, Faerûnian half-elves are very close to human size and weight. Use the following random height and weight characteristics instead of the default half-elf values described on Table 6—6 of the Player's Handbook:

Gender Height Weight
Half-Elf, male 4'10" +2d10 110 lb. × (2d4) lb.
Half-Elf, female 4'5" +2d10 80 lb. × (2d4) lb.


Racial Traits

Half-elves have all the half-elven racial traits given in Chapter 2 of the Player's Handbook (pp. 18) except as automatic and bonus languages as mentioned above. Any languages are allowed as bonus languages, except secret languages, such as Druidic.

Also appears in

  1. Player's Handbook v.3.5
  2. Forgotten Realms Campaign Setting

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