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Urdunnir Dwarf

Urdunnir Dwarf

( Races of Faerûn, p. 20)

Attributes

Size: Medium
Base speed: Land 20
Strength: +0
Intelligence: +0
Dexterity: −2
Wisdom: +0
Constitution: +2
Charisma: +0
Level adjustment: +4
Space: 5 feet
Reach: 5 feet
Automatic languages: Dwarven , Undercommon

Description

Urdunnirs, sometimes known as orecutter dwarves, are a long forgotten offshoot of shield dwarves who have become one with the earth and stone. Thanks to the blessings of Dumathoin, urdunnirs can walk through earth and stone as if it were air and shape metal and stone with their hands. Many orecutter dwarves are clerics of Dumathoin, expert smiths, or expert gemcutters.

The Children of Dumathoin, as they call themselves, believe that the Silent Keeper transformed their ancestors in order to create a race of dwarves who could appreciate the true beauty of the subterranean landscape without needing to destroy it in the process. They have dwelt ever since in splendid isolation in Oldonnar, the legendary Lost Kingdom of Shanatar, deep beneath the Alimir Mountains.

Averaging 4 1/2 feet tall but weighing much more than an adult human, orecutter dwarves are stocky and muscular. The skin of an urdunnir is light gray, and their eyes are always silver. Both genders wear their hair long, and males (and some females) have long, carefully groomed beards and mustaches. Hair color is uniformly gray, with varying degrees of silver and black highlights.

Urdunnirs see the world as a work of living beauty, walking through stone and earth much as a diver might explore the wonders of the ocean depths. The Children of Dumathoin regard themselves as particularly blessed, for they are not forced to cling to the exterior of Dumathoin's creation like other races but can wander through the heart of the world itself in an endless search to uncover the Silent Keeper's hidden secrets (gems).

Urdunnir dwarves have the life expectancy and age categories defined for dwarves in Tables 6—4 and 6—5 of the Player's Handbook, but use the following random height and weight characteristics instead of those described on Table 6—6 (the extra weight reflects the higher mineral composition in the orecutter dwarves' bodies):

Gender Height Weight
Urdunnir, male 4'2" +2d4 180 lb. x (2d8) lb.
Urdunnir, female 4'0" +2d4 150 lb. x (2d8) lb.

Regions: Dwarf (shield), Lake of Steam, the North, Tethyr, Urdunnir Dwarf. Small numbers of urdunnir dwarves live among the shield dwarf citadels of the North, but most urdunnirs hail from their own secretive kingdom in the deep Underdark.
Racial Feats: Stoneblood, Stoneshaper, Stonewalker Fist.

Combat

Racial Traits

Urdunnir dwarves have all the dwarven racial traits listed in the Player's Handbook, except as follows:

  • +4 racial bonus on saving throws against poison: Urdunnirs are even more resistant to toxins than other dwarves.
  • Stone Walk (Su): Urdunnirs can pass through stone and earth as if it were air. They can carry up to twice their own body weight with them in this manner. Urdunnirs (and anyone carried with them) cannot breathe while within stone or earth and must hold their breath while traveling in this manner.
  • Stone Shape (Sp): At will as an 8th-level sorcerer.
  • Shape Metal (Sp): At will as an 8th-level sorcerer once per round. This power works just like the shape metal spell (see the appendix), except that urdunnirs can only affect 5 cubic feet of metal. Using this ability is a full-round action.
  • Automatic Languages: Dwarven, Undercommon. Bonus Languages: By region.
  • Favored Class: Expert.
  • Level Adjustment: +4: Urdunnirs have the ability to walk through stone and earth and two unusual spell-like abilities. They are more powerful and gain levels more slowly than the common races of Faerûn. See Table 1 in the Introduction for more information.

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