Scablands Half-orcs

( Sandstorm, p. 43)


Size: Medium
Base speed: Land 30
Strength: +2
Intelligence: −2
Dexterity: +0
Wisdom: +0
Constitution: +0
Charisma: −2
Level adjustment: +0
Space: 5 feet
Reach: 5 feet
Automatic languages: Common , Orc
Bonus Languages: Abyssal , Draconic , Giant , Gnoll , Goblin


Because of their reputation among the more civilized folk of the waste, half-orcs are often barred from trading, which forces them to make do with whatever tools and weapons they can construct for themselves. This draws many half-orcs to the scablands, where the razor rocks make for excellent axe blades and armor spikes. These half-orcs have come to be known as scab-orcs.

Scab-orcs are identical to the half-orcs detailed in the Player's Handbook, except as noted below.


Racial Traits

  • Scab-orcs have low-light vision rather than darkvision.
  • A scab-orc can go without water for two days (48 hours), plus a number of hours equal to his Constitution score, before beginning to experience the ill effects of thirst (see Dehydration, page 15).
  • Heat Endurance: Scab-orcs gain Heat Endurance (see page 50) as a bonus feat.

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