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Yuan-Ti (Broodguard)

Yuan-Ti (Broodguard)

( Serpent Kingdoms, p. 190)

Attributes

Size: Medium
Base speed: Land 30
Strength: +0
Intelligence: −4
Dexterity: +2
Wisdom: +0
Constitution: +2
Charisma: −4
Level adjustment: +3
Space: 5 feet
Reach: 5 feet

Description

Sarrukh-controlled breeding and the centuries of free-willed mating that followed have established three basic natural forms for the yuan-ti: the pureblood, the halfblood, and the abominations. Details of these three kinds of yuan-ti, which make up the bulk of the race, can be found in the yuan-ti entry on page 262 in the Monster Manual. They have created two subraces of servitors as well (tainted ones and broodguards).

Broodguards begin their service to the yuan-ti as low-ranked slaves. Naked and unarmed except for their claws and teeth, they stand guard in and around the brood chambers. Broodguards eat and sleep at their posts, never leaving the vicinity of the brood chambers except to move eggs and hatchlings under yuan-ti supervision when the community is threatened. See the broodguards entry in Monsters of Faerun for more information.

Broodguards are yuan-ti servitors created from humans who drink a distillation of yuan-ti venom mixed with certein roots and herbs. The recipe for this mixture is a closely guarded secret that, despite much energetic spying, hasn't yet spread to every tribe of the yuan-ti.

A human who drinks the mixture, willingly or not, must make a DC 16 Fortitude saving throw. Success means an immediate lapse into a coma, followed by death 1 hour later. Failure leaves the imbiber sickened and requires an immediate DC 15 Constitution check. Success on this check begins a painful and permanent change into a tainted one during the next 1d6 days. Failure means a groggy, torpid transformation into a broodguard over a period of 1d6+6 days.

Only humand can be successfully transformed with this mixture. Any other humanoid that drinks it must make the same DC 16 Fortitude saving throw, bus success leaves the imbiber sickened for 1d4 rounds, and failure results in a coma, followed by death in 1d4+1 rounds.

Combat

Racial Traits

Note: In fact, the Broodguard is rather a template than a race. Thus, size, speed, automatic languages, and favored class are derived from the base creature (a human is assumed here, because only humans are possibly transformed into Broodguards). It is not specified if the Broodguard is technically an acquired or an inherited template. Both are possible. For more details on templates cf. the Monster Manual, p. 291., and Monster Compendium: Monsters of Faerun, p. 94.

Broodguards have the following racial traits in addition to the traits of the base creature:

  • Racial Skill Points as base creature, but it loses 2 ranks from each skill.
  • Racial Feats as base creature plus Alertness as a bonus feat.
  • Special Attack: Rage. 1/day, +4 Strength, +4 Constitution, +2 Will save, -2 Armor Class.
  • Immunity versus charm spells, hold spells, and poison.
  • +2 Dexterity, +2 Constitution, -4 Intelligence, -4 Charisma.
  • Size as base creature.
  • Speed as base creature.
  • Racial Hit Dice as base creature.
  • Base attack bonus and base saves as base creatures.
  • Class Skills as base creatures.
  • Armor and weapon proficiencies as base creature.
  • Natural armor bonus as base creature.
  • Favored Class as base creature.

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