Open Lock (DEX; Trained only)
(Player's Handbook v.3.5 variant, p. 79)
You can pick padlocks, finesse combination locks, and solve puzzle locks. The effort requires at least a simple tool of the appropriate sort (a pick, pry bar, blank key, wire, or the like). Attempting an Open Lock check without a set of thieves' tools (page 130) imposes a –2 circumstance penalty on the check, even if a simple tool is employed. If you use masterwork thieves' tools, you gain a +2 circumstance bonus on the check.
The DC for opening a lock varies from 20 to 40, depend-ing on the quality of the lock, as given on the table below.
|Very simple lock||20|
Opening a lock is a full-round action.
If you have the Nimble Fingers feat, you get a +2 bonus on Open Lock checks.
You cannot pick locks untrained, but you might successfully force them open (see Smashing an Object, page 165).
Required for feats