Open Lock (DEX; Trained only)

(Player's Handbook v.3.5 variant, p. 79)


You can pick padlocks, finesse combination locks, and solve puzzle locks. The effort requires at least a simple tool of the appropriate sort (a pick, pry bar, blank key, wire, or the like). Attempting an Open Lock check without a set of thieves' tools (page 130) imposes a –2 circumstance penalty on the check, even if a simple tool is employed. If you use masterwork thieves' tools, you gain a +2 circumstance bonus on the check.


The DC for opening a lock varies from 20 to 40, depend-ing on the quality of the lock, as given on the table below.

Lock DC
Very simple lock 20
Average lock 25
Good lock 30
Amazing lock 40


Opening a lock is a full-round action.


If you have the Nimble Fingers feat, you get a +2 bonus on Open Lock checks.


You cannot pick locks untrained, but you might successfully force them open (see Smashing an Object, page 165).

Required for feats

Feat name
Clever Improviser
Opening Tap

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