Inaccurate?

Deific Bastion

(Complete Champion, p. 119)

Transmutation
Level: Blackguard 3, Cleric 3, Paladin 3,
Components: V, S, DF,
Casting Time: 1 standard action
Range: Touch
Target: Shield or heavy armor touched
Duration: 1 round/level
Saving Throw: Fortitude negates (harmless, object)
Spell Resistance: Yes (harmless, object)

Calling upon your patron for protection, you imbue your defenses with an unnatural resilience.

You must either be holding a shield or wearing heavy armor to cast this spell. The shield or armor gains a +1 enhancement bonus plus an additional special ability that depends on your deity, as given on the table below. This enhancement bonus is defensive only; it does not cause a shield to function as a magic weapon if it is used to make a shield bash.

The enhancement bonus of the armor or shield is +2 if your caster level is 9th-11th, +3 if it's 12th-14th level, +4 if it's 15th-16th, and +5 if it's 18th or higher.

Deity Added Ability
Bahamut Cold resistance 5
Boccob Spell resistance 13
Corellon Larethian Arrow deflection
Ehlonna Cold resistance 5
Erythnul Damage reduction 2/magic
Fharlanghn 50% fortification (half of critical hits are negated)
Garl Glittergold Spell resistance 13
Gruumsh Arrow deflection
Heironeous Electricity resistance 5
Hextor Damage reduction 2/magic
Kord Damage reduction 2/magic
Kurtulmak Shadow and silent moves
Lolth 50% fortification (half of critical hits are negated)
Moradin Arrow deflection
Nerull 50% fortification (half of critical hits are negated)
Obad-Hai Shadow and silent moves
Olidammara Shadow and silent moves
Pelor Fire resistance 5
St. Cuthbert Damage reduction 2/magic
Tiamat Fire resistance 5
Vecna Cold resistance 5
Wee Jas Spell resistance 13
Yondalla Shadow and silent moves

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