Footsteps of the Divine(Complete Champion, p. 120)
Level: Cleric 3,
Components: V, S, DF,
Casting Time: 1 standard action
Duration: 1 round/level, see text
Your body twists and reshapes itself, allowing you brief freedom from the confines of a wholly humanoid shape.
Upon casting this spell, you briefly acquire a new movement mode and speed, as given on the table below.
Unlike most deity-variable spells, footsteps of the divine does not limit you to the option offered by your own deity; you are free to choose any option presented on the table.
If you choose an option offered by a deity other than your own, however, the spell duration is halved.
You can choose only one option per casting.
|Bahamut||Fly||60 ft. (poor)|
|Boccob||Fly||40 ft. (perfect)|
|Corellon Larethian||—||+40 ft.|
|Garl Glittergold||Burrow||20 ft.|
|Nerull||Fly||50 ft. (average)|
|Pelor||Fly||50 ft. (average)|
|St. Cuthbert||—||+40 ft.|
|Tiamat||Fly||60 ft. (poor)|
|Vecna||Fly||40 ft. (perfect)|
|Wee Jas||Burrow||20 ft.|
Your assumption of a new movement mode, if any, imposes certain physical changes on you.
For instance, if footsteps of the divine grants you flight, you grow wings; if it grants you a burrow speed, you grow heavy digging claws; and so forth.
A "—" entry indicates that you gain no new movement type, but your base speed increases by the amount indicated.
At any point before the duration expires, you can choose to employ a burst of truly inhuman speed.
You can discharge the spell to add +10 feet to your speed per remaining round of the spell's duration. However, this effect lasts until the end of your turn."