Protection
(Player's Handbook v.3.5 variant, p. 188)
Deities:
Bahamut, Bast, Bes, Boldrei, Corellon Larethian, Demeter, Elishar, Fharlanghn, Forseti, Garl Glittergold, Gilean, Hera, Hestia, Isis, Mishakal, Moradin, Nephthys, St. Cuthbert, Taiia (creator aspect), The Path of Light, The Silver Flame, The Undying Court, Thor, Tyche, Tyr, Uller, Yondalla
Other deities:
Granted power (Su)
You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.