Inaccurate?

Water

(Player's Handbook v.3.5 variant, p. 189)

Deities:

Aegir, Habbakuk, Isis, Njord, Obad-Hai, Poseidon, Sobek, Taiia (destroyer aspect), The Devourer, Zeboim

Other deities:

Granted power (Su)

Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Special

When casting elemental swarm as a Water Domain spell, only Water elementals may be summoned.

Spells in Water domain

Spell name Spell School V S M AF DF XP Rulebook name Edition
Acid Fog Conjuration yes yes yes no yes no Player's Handbook v.3.5 Core (3.5)
Cone of Cold Evocation yes yes yes no yes no Player's Handbook v.3.5 Core (3.5)
Control Water Transmutation yes yes yes no yes no Player's Handbook v.3.5 Core (3.5)
Elemental Swarm Conjuration yes yes no no no no Player's Handbook v.3.5 Core (3.5)
Fog Cloud Conjuration yes yes no no no no Player's Handbook v.3.5 Core (3.5)
Horrid Wilting Necromancy yes yes yes no yes no Player's Handbook v.3.5 Core (3.5)
Ice Storm Evocation yes yes yes no yes no Player's Handbook v.3.5 Core (3.5)
Obscuring Mist Conjuration yes yes no no no no Player's Handbook v.3.5 Core (3.5)
Water Breathing Transmutation yes yes yes no yes no Player's Handbook v.3.5 Core (3.5)

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