Frost Weapon


Level: Cleric 2, Druid 2, Sorcerer 2, Wizard 2, Disciple of Thrym 2, Spellthief 2,
Components: V, S, M,
Casting Time: 1 standard action
Range: Touch
Area: Weapon touched
Duration: 1 round/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: No

You imbue a weapon with icy cold, granting it a power similar to the frost special ability.
A frost weapon deals an extra 1d6 points of cold damage on a successful hit.
If cast on a bow, crossbow, or sling, the spell bestows the cold energy upon the weapon's ammunition.
This ability stacks with the frost special ability, but not with itself.
Material Component: A drop of water.

Comments on this single page only