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Detect Taint

(Oriental Adventures)

Divination
Level: Shugenja 1 (Water),
Components: V, S, DF,
Casting Time: 1 action
Range: 60 ft.
Area: Quarter circle emanating from you to the extreme of the range
Duration: Concentration, up to 10 minutes/level (D)
Saving Throw: None
Spell Resistance: No

You can sense the presence of the Shadowlands Taint.
The amount of information revealed depends on how long you study a particular area or subject: 1st Round: Presence or absence of the Taint within the area.
2nd Round:Number of Tainted creatures in the area and the strength of the strongest Tainted aura present.
If you are free of Taint, the strongest Tainted aura is "overwhelming" (see below), and the strength of the Tainted aura is at least twice your character level, you are stunned for 1 round and the spell-like ability ends.
While stunned, you can't act, you lose any Dexterity bonus to AC, and attackers gain a +2 bonus on attacks against you.
3rd Round: The strength and location of each Tainted aura.
If a Tainted aura is outside your line of sight, you discern its direction but not its exact location.
Aura Strength: The strength of a Tainted aura depends on the Taint score of the creature you are detecting.
(A Shadowlands creature has a Taint score equal to half its Charisma score, +1 for undead and +2 for outsiders, such as Shadowlands oni).
If an aura falls into more than one strength category, you learn the stronger of the two.
Length Aura Lingers: How long the aura lingers depends on its original strength:
Each round, you can turn to detect things in a new area.
The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Also appears in

  1. Heroes of Horror

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