Belker Claws(Planar Handbook)
Level: Sorcerer 2, Wizard 2, Spellthief 2,
Components: V, S,
Casting Time: 1 standard action
Target: Living creature or creatures touched (up to one/level)
Duration: 1 round per three levels
Saving Throw: Fortitude half
Spell Resistance: Yes
This spell transforms one of your hands into a smoky claw like that of a belker.
With a successful touch attack, you fill a living target's lungs with smoke.
The smoke inside the victim solidifies into miniature claws and begins to rip at the surrounding organs, dealing 3d4 points of damage.
A successful Fortitude save halves the damage dealt.
For every three caster levels, the smoke lasts for another round (to a maximum of 4 rounds at 12th level), dealing another 3d4 points of damage.
You can use this melee touch attack once per round for every three caster levels, up to a maximum of four times at 12th level.
Material Component: A small vial of smoke.