Cure Light Wounds

(Player's Handbook v.3.5, p. 215)

Conjuration (Healing)
Level: Bard 1, Savant 1 (Divine), Urban Adept 1, Soldier of Light 1, Shugenja 1 (Water), Apostle of Peace 1, Champion of Gwynharwyf 1, Beloved of Valarian 1, Emissary of Barachiel 1, Urban Druid 1, Nentyar Hunter 1, Cleric 1, Druid 1, Paladin 1, Adept 1, Healer 1, Hunter of the Dead 1, Knight of the Weave 1, Urban Ranger 2, Paladin of Tyranny 2, Consecrated Harrier 2, Ranger 2, Paladin of Slaughter 2, Merchant Prince 2, Healing 1,
Components: V, S,
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

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