Inaccurate?

Summon Monster VI

(Player's Handbook v.3.5, p. 287)

Conjuration (Summoning) [see text for summon monster I]
Level: Bard 6, Cleric 6, Sorcerer 6, Wizard 6, Nar Demonbinder 6, Wu Jen 6, Sha'ir 6, Radiant Fire 6 (Fire elementals only),
Components: V, S, AF, DF,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell functions like summon monster I, except you can summon one creature from the 6th-level list, 1d3 creatures of the same kind from the 5th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Arcane Focus: A tiny bag and a small (not necessarily lit) candle.

6TH LEVEL

Monster Alignment
Celestial polar bear LG
Celestial orca whale 1 NG
Bralani (eladrin) CG
Celestial dire lion CG
Elemental, Large (any) N
Janni (genie) N
Chaos beast CN
Devil, chain LE
Xill LE
Fiendish monstrous centipede, Gargantuan NE
Fiendish rhinoceros NE
Fiendish elasmosaurus 1 CE
Fiendish monstrous spider, Huge CE
Fiendish snake, giant constrictor CE

1 may be summoned only into an aquatic or watery environment

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