Summon Nature's Ally III

(Player's Handbook v.3.5, p. 288)

Conjuration (Summoning) [see text]
Level: Druid 3, Ranger 3, Urban Ranger 3, Shugenja 3 (All - Small elemental only), Consecrated Harrier 3, Beloved of Valarian 3, Vadalis Beastkeeper 3, Beastmaster (DF) 6,
Components: V, S, DF,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell functions like summon nature's ally I, except that you can summon one 3rd-level creature, 1d3 2nd-level creatures of the same kind, or 1d4+1 1st-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type. For example, summon nature's ally III is an evil and fire spell when you cast it to summon a salamander.


Ape (animal)
Dire weasel
Dire wolf
Eagle, giant [NG]
Owl, giant [NG]
Satyr [CN; without pipes]
Shark, Large 1 (animal)
Snake, constrictor (animal)
Snake, Large viper (animal)

1 may be summoned only into an aquatic or watery environment

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