Summon Nature's Ally VI

(Player's Handbook v.3.5, p. 289)

Conjuration (Summoning) [see text]
Level: Druid 6, Shugenja 6 (All - large elemental only),
Components: V, S, DF,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell functions like summon nature's ally I, except that you can summon one 6th-level creature, 1d3 5th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.


Dire bear
Elemental, Huge (any)
Elephant (animal)
Megaraptor (dinosaur)
Octopus, giant 1 (animal)
Pixie 2 (sprite) [NG; no special arrows]
Salamander, average [NE]
Whale, baleen 1
Xorn, average

1 may be summoned only into an aquatic or watery environment
2 Can't cast Otto's irresistible dance

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