Fuse Sand


Transmutation [Earth]
Level: Sorcerer 4, Wizard 4, Spellthief 4, Druid 5,
Components: V, S, M,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: Up to two 10-ft. cubes per level (S)
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: No

This spell causes normal sand to melt slightly and stick, forming a relatively soft and porous building material (see Dungeon Waste Terrains, page 31).
Any creature in the sand is allowed a Reflex save to escape before the area hardens.
Creatures that are unable to escape become trapped and must be broken out.
A creature trapped beneath the surface begins to suffocate (see page 304 of the Dungeon Master's Guide).
The fused sand has hardness 3 and 5 hp per inch of thickness, and a break DC of 22.
Material Component: A glass marble.

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