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Coral Growth

(Shining South)

Transmutation
Level: Druid 3, Sorcerer 4, Wizard 4, Spellthief 4,
Components: V, S, M,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: 5 ft. cube of coral/level (S)
Duration: Permanent
Saving Throw: None
Spell Resistance: No

You cause living, submerged coral to grow at an accelerated pace in a shape you control.
Since you control the form, you can cause the coral to grow into a wall, a large ball, and so forth.
You are limited in the size of the new coral, but this is not dependent upon the amount of existing material—a tiny piece can be used as a starter seed for the new growth, so long as that piece is alive.
Coral growth is popular for constructing buildings and statues out of coral in Halruaa.
It is also a favorite of various aquatic races for building underwater cities.
Material Component: A small piece of coral.

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