Inaccurate?

Gatekeeper Mystagogue

(Player's Guide to Eberron variant, p. 88)

Heirs to a tradition over sixteen millennia old, the gatekeeper mystagogues stand among the greated foes of the daelkyr and their aberration spawn.

Requirements

Base Attack Bonus: +4

Alignment: Any non-evil

Skills: Knowledge (the planes) 8 ranks

Feats: Gatekeeper initiate , Repel Aberration

Spells: Ability to cast 2nd-level divine spells

Special: Must hold the rank of gatekeeper within the Gatekeeper sect


Hit die

d8

Skill points

4 + Int

Class Features

Spellcasting: At each level beyond 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a gatekeeper mystagogue, you must decide to which class to add each level for the purposes of determining spells per day, caster level, and spells known.

Animal Companion: If you have an animal companion, your gatekeeper mystagogue levels stack with your previous class levels (usually druid or ranger) to determine the animal companion's abilities. If you do not already have an animal companion, you gain one at 1st level, and your effective druid level is equal to your gatekeeper mystagogue level.

At 1st level, your animal companion gains a +2 bonus on saves against the supernatural and spell-like abilities of aberrations.

At 3rd level, your animal companion's natural weapons are considered to be made of byeshk (see page 126 of the EBERRON Campaign Setting) for the purpose of overcoming damage reduction. These attacks do not gain any other benefits of byeshk.

At 6th level, your animal companion gains the slippery mind class feature (see page 50 of the Flayer's Handbook).

At 9th level, if your animal companion hits an aberration that you also hit with a melee attack in the same round, the animal companion's attack deals an extra 2d6 points of damage. This ability functions only once per round (so multiple hits by the animal companion don't deal the extra damage more than once).

Repel Aberration: Your gatekeeper mystagogue levels stack with your druid levels for the purpose of this feat (described on page 58 of the EBERRON Campaign Setting). You also gain one additional daily use of this feat for every two class levels of gatekeeper mystagogue.

Invest Byeshk Weapon (Su): As a swift action, you can spend a use of your repel aberration ability to charge a byeshk weapon with nature's wrath for 1 round, enabling it to overcome any form of damage reduction possessed by an aberration. Additionally, any aberration struck by the weapon is dazed for 1 round unless it succeeds on a Fortitude save (DC 10 + mystagogue level + Cha modifier).

Weapon Proficiency: You gain proficiency with the light and heavy mace at 1st level. This proficiency allows you to make best use of byeshk weapons, which are most effective as bludgeoning weapons.

Aberration Banemagic: At 2nd level, you gain Aberration Banemagic (see the sidebar on page 86) as a bonus feat.

Purifying Arc (Su): Beginning at 2nd level, as a swift action you can spend a use of your repel aberration ability to create a line of purifying energy between you and your animal companion (which must be within 20 feet of you for this effect to function). Any aberration along this line takes a —1 penalty on attack rolls and saving throws for 1 round (no save).

Venom Immunity (Ex): At 3rd level, you gain immunity to poison.

Torturing Arc (Su): Beginning at 4th level, as a swift action you can spend a use of your repel aberration ability to create a line of disrupting energy between you and your animal companion (which must be within 20 feet of you for this effect to function). Any aberration along this line takes 2d6 points of damage and is nauseated for 1 round. A successful Fortitude save (DC 10 + mystagogue level + Cha modifier) negates the nauseated effect.

Purge Aberrations (Su): At 5th level, as a standard action, you can spend a use of your repel aberration ability to deal 5d6 points of damage + ld6 points per class level to all aberrations within a 30-foot burst. A successful Will save (DC 10 + mystagogue level + Cha modifier) halves this damage.

Slippery Mind (Ex): At 6th level, you gain the slippery mind class feature.

Disrupting Arc (Su): Beginning at 7th level, as a swift action, you can spend a use of your repel aberration ability to create a line of disrupting energy between you and your animal companion (which must be within 20 feet of you for this effect to function). Any aberration along this line is incapable of manifesting psionic powers or using psi-like abilities for 1 round unless it succeeds on a Fortitude save (DC 10 + mystagogue level + Cha modifier).

Temporary Seal (Su): At 8th level, as a standard action, you can spontaneously create an area similar to a dimensional seal (see page 272 of the EBERRON Campaign Setting) by sacrificing any uncast divine spell (similar to spontaneously casting summon nature's ally). The caster level of this effect is equal to your highest divine caster level. You choose a point within close range (25 ft. + 5 feet/2 caster levels), and the area extends in a 20-foot-radius emanation centered on that point in space. The duration is 2 rounds per level of the spell sacrificed. Within this area, dimensional travel is impossible (as with the dimensional lock spell), and the effects of any manifest zone are suppressed.

Wracking Arc (Su): At 10th level, as a swift action, you can spend a use of your repel aberration ability to create a line of wracking energy between you and your animal companion (which must be within 20 feet of you for this effect to function). Any aberration along this line is stunned for 1 round unless it succeeds on a Fortitude save (DC 10 + mystagogue level + Cha modifier).

Advancement

Level BAB Fort Ref Will Special Spellcasting
1st +0 +0 +0 +2 Animal companion, repel aberration, invest byeshk weapon, weapon proficiency
2nd +1 +0 +0 +3 Aberration Banemagic, purifying arc +1 level of existing divine spellcasting class
3rd +2 +1 +1 +3 Venom immunity, animal companion (byeshk) +1 level of existing divine spellcasting class
4th +3 +1 +1 +4 Torturing arc +1 level of existing divine spellcasting class
5th +3 +1 +1 +4 Purge aberrations +1 level of existing divine spellcasting class
6th +4 +2 +2 +5 Slippery mind, animal companion (slippery mind) +1 level of existing divine spellcasting class
7th +5 +2 +2 +5 Disrupting arc +1 level of existing divine spellcasting class
8th +6 +2 +2 +6 Temporary seal +1 level of existing divine spellcasting class
9th +6 +3 +3 +6 Animal companion (bonus damage) +1 level of existing divine spellcasting class
10th +7 +3 +3 +7 Wracking arc +1 level of existing divine spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Diplomacy CHA no no
Escape Artist DEX no yes
Handle Animal CHA yes no
Knowledge (nature) INT yes no
Knowledge (the planes) INT yes no
Listen WIS no no
Ride DEX no no
Spellcraft INT yes no
Spot WIS no no
Survival WIS no no
Swim STR no yes

Spells for Gatekeeper Mystagogue

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