Planar Shepherd

(Faiths of Eberron variant, p. 105)

Some druids, especially among the Greensingers or those who have dealt extensively with that sect, reject narrow interpretations of what constitutes the natural world.


Skills: Knowledge (nature) 8 ranks , Knowledge (the planes) 4 ranks

Feats: Greensinger Initiate or , Nightbringer Initiate (at DM's option)

Special: Wild shape class feature

Hit die


Skill points

4 + Int

Class Features

Spellcasting: At each level, you gain new spells perday and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divinespellcasting class to which you belonged before adding the prestige class level. You do not, however, gain anyother benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a planar shepherd, you must decide to whichclass to add each level for the purpose of determining spells per day, caster level, and spells known.

Animal Companion: Your planar shepherd levels stack with your druid levels for the purpose of determining the abilities of your animal companion.

Planar Attunement (Ex): At 1st level, you must choosea single plane of existence other than the Material Plane,such as Irian the Eternal Day. Once selected, your planar shepherd features are forever attuned to this plane. Youcannot choose a plane with an alignment trait opposedto any component of your own alignment. For example,a neutral good planar shepherd cannot choose Fernia (because that plane is mildly evil-aligned).

You and your animal companion ignore any harmful effects derived from your chosen plane's elemental orenergy traits, as well as any natural environmental affects associated with the plane. For instance, if you are attuned to Risia, the Plain of Ice, you are not affected by the plane's cold temperatures; on Fernia, you do not take fire damage for being on a fire-dominant plane. You are also immune to the entrapping effects of planes such as Dolurrh. If you choose, you can share this benefit with a number of alliesequal to your class level; these allies must remain within 100 feet of you to gain this benefit.

This immunity does not extend to the plane's physical traits (including gravity and time), alignment traits, or magic traits.

Detect Manifest Zone (Sp): Starting at 2nd level, you can use detect manifest zone (see page 150) at will.

Wild Shape (Su): Your druid levels stack with yourplanar shepherd class levels for the purpose of determining the number of daily uses, the maximum HD and size (but not creature type), and the duration of your wild shape ability.

At 3rd level, you are able to use wild shape to change into a magical beast native to your chosen plane, with the same size restrictions as for animal forms. For example, if you chose the plane of Fernia, you could become a zezir (Monster Manual III 205). This includes creatures whose type changes to magical beast as the result of applying a template (such as celestial or fiendish).

When you attain 9th level, you become able to use wildshape to change into an elemental or outsider native to yourchosen plane, although it costs two of your daily uses of wild shape to do so. For example, if you chose the plane of Mabar, you could become a barghest. In addition to the normal effects of wild shape, you gain all the elemental or outsider'sextraordinary, supernatural, and spell-like abilities.

Plane Shift (Sp): On reaching 4th level, you cantravel freely between your chosen plane and the Material Plane once per day. You can bring up to eight other creatures with you, provided all link hands with you. This ability otherwise works like the plane shift spell. You can use this ability twice per day at 8th level.

Planar Bubble (Su): Beginning at 5th level, onceper day you can create an area around yourself that emu-lates the environment of your chosen plane. This area mimics all traits of your chosen plane, including physicaltraits, elemental and energy traits, alignment traits, and magic traits. This area has a 20-foot radius and lasts aslong as you concentrate (up to a maximum of 1 hour perlevel) plus 1d10 rounds.

At 10th level, you can use this ability three timesper day.

Intensify Manifest Zone (Sp): At 7th level, you can use intensify manifest zone (see page 151) once per day, using your divine caster level. You can affect only manifest zones of your chosen plane.

Planar Self: At 10th level, you are a focus for the energies of your chosen plane. You become an outsider native to your chosen plane and gain damage reduction 10/magic. Whenever you are in a manifest zone of your chosen plane, you gain a +1 bonus to your caster level for all divine spells.

If you change to an alignment incompatible with your chosen plane, you lose access to planar shepherd class abilities. You can no longer advance in this prestige class until you atone (PHB 201). If you decide to choose a different plane, you must begin again at 1st level of the prestige class and do not benefit from abilities associated with the former plane.


Level BAB Fort Ref Will Special Spellcasting
1st +0 +2 +0 +2 Animal companion, planar attunement, wild shape +1 level of existing divine spellcasting class
2nd +1 +3 +0 +3 Detect manifest zone +1 level of existing divine spellcasting class
3rd +2 +3 +1 +3 Wild shape (magical beast) +1 level of existing divine spellcasting class
4th +3 +4 +1 +4 Plane shift 1/day +1 level of existing divine spellcasting class
5th +3 +4 +1 +4 Planar bubble 1/day +1 level of existing divine spellcasting class
6th +4 +5 +2 +5 —— +1 level of existing divine spellcasting class
7th +5 +5 +2 +5 Intensify manifest zone +1 level of existing divine spellcasting class
8th +6 +6 +2 +6 Plane shift 2/day +1 level of existing divine spellcasting class
9th +6 +6 +3 +6 Wild shape (elemental or outsider) +1 level of existing divine spellcasting class
10th +7 +7 +3 +7 Planar bubble 3/day, planar self +1 level of existing divine spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Knowledge (arcana) INT yes no
Knowledge (nature) INT yes no
Knowledge (the planes) INT yes no
Listen WIS no no
Spellcraft INT yes no
Spot WIS no no
Survival WIS no no

Spells for Planar Shepherd

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