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Singer of Concordance

(Races of the Dragon variant, p. 91)

The Singers of Concordance are a small order of wandering draconic spiritual guides who begin as servitors of Io, the Ninefold Dragon, creator of all dragonkind.

Requirements

Skills: Knowledge (religion) 8 ranks

Subtype: Dragonblood.
Spellcasting: Ability to cast 3rd-level divine spells.
Deity: Io.


Hit die

d6

Skill points

4 + Int

Class Features

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a Singer of Concordance, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Aspect of Peace (Su): Upon entering this class, you attune yourself to the great Song of Io and to one Sphere of Concordance that is sustained by Io's song. In so doing, you draw that sphere's aspect of peace spiritually closer to you and the reality you inhabit. This effect is always active while you are conscious (and the effect moves with you), but not if you are unconscious or dead. It grants you immunity to the first compulsion effect (magical or otherwise) that would otherwise affect you each day, and for the remainder of the day grants you a +4 morale bonus on saving throws to resist further compulsion effects. Each ally within 10 feet of you at any time during the day feels a reflection of the Sphere of Concordance's aspect of peace and gains a +4 morale bonus on saving throws against compulsion effects.

As you gain levels as a Singer of Concordance, you gain the ability to call up additional aspects of a Sphere of Concordance. As this occurs, you can enjoy multiple aspects operating simultaneously, without conflict. In fact, the more aspects called into existence, the closer you draw to your chosen Sphere of Concordance.

Bonus Domain: At 2nd level, you gain access to an additional cleric domain from the following list of domains: Dragon, Healing, Knowledge, Magic, Strength, Travel, or Wealth. You gain the granted power associated with the domain you choose, and you can select the spells in that domain as your daily domain spells.

Aspect of Refuge (Su): At 3rd level, you increase your attunement to your sphere, allowing you to call upon its aspect of refuge. You can call up this effect as a standard action, and dismiss it as a swift action (see page 122) or as a free action made in conjunction with attacking any other creature (automatic dismissal), or by moving more than 20 feet from where you first called up the aspect of refuge.

All creatures within 20 feet of you that attempt to strike or otherwise target any other creature, even with a spell, must attempt a Will save (DC 10 + 1/2 your character level + your Wis modifier). If the save succeeds, the creature can attack normally and is not affected. If the save fails, the creature can't follow through with the attack. That part of its action is lost, and it can't directly attack another creature while it remains within the refuge. Creatures that do not attempt to target another creature with an attack or other effect remain unaffected.

The refuge does not prevent creatures within 20 feet of you from being attacked or affected by area or effect spells, or from other attacks launched from farther away. You can use nonattack spells or otherwise act within the refuge without dismissing it. For instance, you could heal wounds, cast a bless spell, perform an augury, or summon creatures.

Aspect of Exclusion (Sp): At 5th level, you further increase your attunement to your sphere, allowing you to call upon its aspect of exclusion once per day for a period of up to 1 round per caster level. You can call up this effect as a standard action, and dismiss it as a swift action or by moving more than 10 feet from where you first called up the aspect of exclusion.

The aspect of exclusion appears as an immobile, faintly shimmering sphere that surrounds you and all creatures within 10 feet of you. This aspect prevents all spell effects of 4th level or lower from entering the sphere. This effect is otherwise identical to globe of invulnerability (and is considered a 6th-level spell effect).

After reaching 8th level, you can use this ability twice per day.

Aspect of Healing (Su): At 6th level, you become able to call upon your sphere's aspect of healing. This aspect is always active while you are conscious (and the effect moves with you), but not if you are unconscious or dead. Any healing performed within 10 feet of you (and any healing you initiate) cures an additional 1d8 points.

Undead within 10 feet of you that are dealt damage by a cure spell take an additional 1d8 points of damage.

Aspect of Safety (Su): At 9th level, you can call upon your sphere's aspect of safety once per day for a period of up to 1 minute per caster level. You can call up the effect as a standard action, and dismiss it as a swift action or by moving more than 10 feet from where you first called up the aspect of safety.

The area within the 10-foot-radius sphere surrounding you is impervious to planar travel of any sort, except if such travel is initiated by you. The effect also deals 6d6 points of damage to creatures that attempt to enter it other than those you designate. A Will save (DC 10 + 1/2 your character level + your Wis modifier) halves the damage dealt. An undesignated creature within the sphere takes no further damage beyond the initial 6d6 points, unless it exits and then attempts to reenter.

Sphere of Concordance (Sp): At 10th level, you perfect your unison with the great Song. You gain the ability to transport you and up to eight willing companions to and from a particular Sphere of Concordance at will. This effect is considered a 7th-level spell effect. See the sidebar for a description of the environment found within a Sphere of Concordance.

SPHERES OF CONCORDANCE

The great dragon deity Io created these retreats among the planes so that his children could find rest, with the Singers of Concordance as their guides.

When a character enters the Singer of Concordance class and chooses a Sphere of Concordance from which to draw off aspects, that Sphere becomes linked to him. Other entrants into the class thereafter choose other spheres.

A Sphere of Concordance is a demiplane, roughly 500 feet across, with the following traits.

  • Normal gravity.
  • Minor positive-dominant.
  • Divinely morphic. Io or his emissaries can prevent the entrance of nondraconic creatures, or expel any creatures that commit violence within the demiplane.
  • Mildly neutral-aligned.
  • Enhanced Magic. Spells and spell-like abilities that use positive energy, including cure spells, and spells from the Community, Creation, Healing, and Protection domains, are empowered (as if the Empower Spell feat had been applied to them, but the spells don't require higher-level slots). Spells and spell-like abilities that are already empowered are unaffected by this benefit.
  • Impeded Magic. Spells and spell-like abilities that use negative energy, including inflict spells, and spells from the Death, Destruction, and Madness domains are impeded.
  • Creatures within a Sphere of Concordance are always subject to the aspects of peace, refuge, healing, exclusion, and safety, as defined and described in the Singer of Concordance prestige class entry.

The environment within a Sphere of Concordance is pleasant, with mild temperatures and a normal atmosphere. The sphere is filled with beautiful images, precious works of art, glittering gold, and shining gems for the enjoyment and appreciation of its draconic sojourners. Because the demiplane is positive-dominant, the colors, scents, and other sensations provoked by these features are greatly heightened. However, they are bonded with the demiplane: Any attempt to remove riches from this place causes the material to revert to the raw essence of creation, vanishing instantly. (The essence returns to the demiplane and is then reshaped.)

Being a demiplane, a Sphere of Concordance is not easily accessible with plane shift or other means of planar travel. Attempts to reach a sphere without guidance or prior knowledge (or the Singer of Concordance 10th-level class feature) result in the traveler arriving on a random Outer Plane. Creatures that enter a Sphere of Concordance that is already linked to another Singer of Concordance are considered undesignated (unless they have been previously designated by the other Singer), and thus are adversely affected by the sphere's aspect of safety.

Advancement

Level BAB Fort Ref Will Special Spellcasting
1st +0 +0 +2 +2 Aspect of peace +1 level of existing spellcasting class
2nd +1 +0 +3 +3 Bonus domain +1 level of existing spellcasting class
3rd +1 +1 +3 +3 Aspect of refuge +1 level of existing spellcasting class
4th +2 +1 +4 +4 +1 level of existing spellcasting class
5th +2 +1 +4 +4 Aspect of exclusion 1/day +1 level of existing spellcasting class
6th +3 +2 +5 +5 Aspect of healing +1 level of existing spellcasting class
7th +3 +2 +5 +5 +1 level of existing spellcasting class
8th +4 +2 +6 +6 Aspect of exclution 2/day +1 level of existing spellcasting class
9th +4 +3 +6 +6 Aspect of safety 1/day +1 level of existing spellcasting class
10th +5 +3 +7 +7 Sphere of Concordance +1 level of existing spellcasting class

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Diplomacy CHA no no
Heal WIS no no
Knowledge (arcana) INT yes no
Knowledge (religion) INT yes no
Knowledge (the planes) INT yes no
Profession WIS yes no
Sense Motive WIS no no
Spellcraft INT yes no
Survival WIS no no

Spells for Singer of Concordance

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