Soldier of Light
(Deities and Demigods variant, p. 208)
The Soldiers of Light are a military order dedicated to open warfare against the minions of their church's enemies.
Base Attack Bonus: +5
Alignment: Neutral good
Skills: Knowledge (religion) 4 ranks
Patron Deity: Elishar
2 + Int
Weapon and Armor Proficiency: Soldiers of light are proficient with all simple and martial weapons and with all armor and shields
Spells: Beginning at 1st level, a soldier of light gains the ability to cast a small number of divine spells. To cast a spell, the soldier must have a Wisdom score of at least 10 + spell level, so a soldier with a Wisdom of 10 or lower cannot cast these spells. Soldier bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + the soldier's Wisdom modifier (if any). When the soldier gets 0 spells of a given level, such as 0 1st level spells at 1st level, the soldier gets only bonus spells. A soldier without a bonus spell for that level cannot yet cast a spell of that level. The soldier's spell list appears below. A soldier of light prepares and casts spells just as cleric does.
Spontaneous Casting: Since soldiers of light are so attuned to positive energy, they can spontaneously case cure spells just as a good cleric can. The soldier can convert any prepared divine spell-including soldier of light spells, cleric spells, ranger spells, or even druid spells-into a cure spell of the same level.
Detect Undead (Sp): At will, the soldier of light can detect undead as a spell-like ability. This ability duplicates the effects of the spell detect undead.
Turn Undead (Su): A soldier of light can turn undead. He may use this ability a number of times per day equal to 3 + his Charisma modifier. He turns undead as a cleric of his soldier of light level.
If the soldier can already turn undead, his effective turning level is his previous effective level plus his soldier of light level. He does not gain extra turning attempts a day.
Extra Turning: As a feat, a soldier of light may take Extra Turning. This feat allows the soldier to turn undead four more times per day than normal. A soldier can take this feat multiple times, gaining four extra daily turning attempts each time
Divine Grace (Su): A soldier of light of 2nd level or higher applies his Charisma modifier (if positive) as a bonus on all saving throws
Smite Undead (Su): Once per day, a soldier of light of 2nd level or higher may attempt to smite undead with one normal melee attack. He adds his Wisdom modifier (if positive) to his attack roll and deals 1 extra point of damage per class level. If the soldier of light accidentally smites a creature that is not undead, the smite has no effect but it is still used up for that day.
Positive Fortitude (Su): A soldier of light of at least 3rd level gains +2 sacred bonus on all saving throws against necromantic spells or effects, as well as energy drain attacks.
Energy Companion: At 4th level, a soldier of the light can summon a xag-ya, an outsider formed of positive energy. This xag-ya serves as a companion to the soldier and can communicate telepathically with him when it is within range and line of sight (though its thoughts are sometimes alien and cryptic). When the soldier reaches 8th level, he can summon and additional energon and add +2 HD ( with all attendant benefits, including base attack bonus and saving throw bonus increases) to both xag-ya companions.
The xag-ya's statistics are included. They and the negative-energy xeg-yi are collectively called energons.
If an energon companion is killed, or the soldier of light chooses to dismiss it, the soldier of light must attempt a Fortitude saving throw (DC 15). If the saving throw fails, the soldier of light loses 200 experience points per soldier level. A successful saving throw reduces the loss by half, to 100 xp per class level. The soldier's level can never go below 0 as the result of an energon's dismissal or death. A killed or dismissed energon companion cannot be replaced for a year and a day.
Divine Vengeance (Su): At 5th level, a soldier of light gains the ability to channel positive energy in a melee attack to deal additional damage against undead. The soldier spends one of his turn attempts to add 2d6 points of sacred damage to all his successful melee attacks against undead until the end of his next action. (Note: This ability is identical with the Divine Vengeance feat described in Defenders of the faith. If you are using that book, soldiers of light gain that feat as a bonus feat at 5th level. even if they do not have prerequisite Extra Turning feat.)
Fast Healing (Su): AT 7th level, the positive energy infusing the soldier of light body allow him to heal his wounds quickly. At the beginning of each of his turns, he heals 1 hit point. If he has taken both subdual and normal damage, he heals subdual damage first. Fast healing does not restore hit points lost from starvation, thirst, or suffocation.
At 10th level, the soldier of light heals 2 hit points per round.
Positive Energy Burst: In lieu of two normal turning attempts, a soldier of light of at least 8th level can create a positive energy burst that deals 1d6 points of damage per class level to all undead creatures within 100 feet of the character. Undead are allowed a Reflex save (DC 10 + the soldier's class level) for half damage.
Ex-Soldiers of the Light
A soldier of the light who ceases to be good or who violates the tenets of his faith loses all special abilities and spells, and may not progress in levels as a soldier. He regains his abilities if he atones for his violations (see the atonement spell description in the Player's Handbook).
|Spells per Day|
|1st||+1||+2||+0||+0||Detect undead, turn undead||0||—||—||—|
|2nd||+2||+3||+0||+0||Divine grace, smite undead||1||—||—||—|
|7th||+7||+5||+2||+2||Fast healing 1||2||1||1||0|
|8th||+8||+6||+2||+2||Positive energy burst, energon companion||2||1||1||1|
|10th||+10||+3||+7||+7||Fast healing 2||2||2||2||1|
|Skill name||Key ability||Trained only||Armor check penalty|