Warning: This is 3.0 Edition material. It is possible that there is more recent 3.5 Edition version.

Wild Elf

( Forgotten Realms Campaign Setting, p. 15)


Size: Medium
Base speed: Land 30
Strength: +0
Intelligence: −2
Dexterity: +2
Wisdom: +0
Constitution: +0
Charisma: +0
Level adjustment: +0
Space: 5 feet
Reach: 5 feet
Automatic languages: Common , Elven , Home Region
Bonus Languages: Gnoll , Illuskan , Orc , Sylvan , Tashalan


The very rare wild elves are rarely seen by others, because they live in the heart of thick forests and they have incredible skill at keeping hidden. Also called green elves, their skin tends to be dark brown, and their hair ranges from black to light brown, lightening to silvery white with age.


Wild elves favor warm southern forests and jungles, such as the Chondalwood, the Methwood, the Forest of Amtar, and the Misty Vale. Wild elven characters may use the wild elf entry on Table 1-4: Character Regions (FRCS, p. 30) or choose the Chondalwood, Chessenta, Chult, or the Shaar as their home region.


Unlike statet in the Player's Handbook, characters in the Forgotten Realms almost always have a patron deity. See FRCS p. 39 for more details.


Racial Traits

Wild elves correspond exactly to the wild elves presented in the Monster Manual (p. 104). They have all the elven racial traits given in Chapter 2 of the Player's Handbook (pp. 15) except as follows:

  • +2 Dexterity, -2 Intelligence. Wild elves are hardier than other elves, but favor physical action and feats of athleticism instead of learning to solve problems.
  • Favord class: Sorcerer.

Also appears in

  1. Monster Manual v.3.5
  2. Races of Faerûn

Comments on this single page only