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Wild Elf

Wild Elf

( Races of Faerûn, p. 43)

Attributes

Size: Medium
Base speed: Land 30
Strength: +0
Intelligence: −2
Dexterity: +2
Wisdom: +0
Constitution: +0
Charisma: +0
Level adjustment: +0
Space: 5 feet
Reach: 5 feet
Automatic languages: Common , Elven , Home Region
Bonus Languages: Gnoll , Illuskan , Orc , Sylvan , Tashalan

Description

The wild elves of Faerûn are insular and savage, and as a result are rarely seen outside their forest homes. In ages past the wild elves (or green elves, as they were more commonly known) raised great kingdoms in the forests and fielded armies to defend their homes, but with the march of time they have abandoned the trappings of civilization, becoming a furtive, reclusive race. The wild elves were always close to nature, even more so than other elves, but they have forgotten many of the high arts and lore of their people, choosing stealth and survival over building and book learning.

Wild elves are stocky and strongly built for elves. Their skin tends to be dark brown, and their hair ranges from black to light brown, lightening to silvery white with age. They are quiet around anyone except their own kind, and quickly become hostile in these uncomfortable situations. Clothing is kept to a minimum among the wild elves, although they make up for this with body decoration of all sorts—tattoos, war paint, feathers, and beaded jewelry that shows a surprising streak of complex
and beautiful artistry.

Wild elves share the height of their moon and sun elf kin but are more heavily built. They have the aging characteristics described on Tables 6—4 and 6—5 of the Player's Handbook, but use the following random height and weight characteristics instead of those described on Table 6—6:

Gender Height Weight
Wild elf, male 4'10" +2d10 100 lb. x (2d4) lb.
Wild elf, female 4'5" +2d10 80 lb. x (2d4) lb.

Combat

Racial Traits

Wild elves correspond exactly to the wild elves presented in the Monster Manual. They have all the elven racial traits given in Chapter 2 of the Player's Handbook except as follows:

  • +2 Dexterity, —2 Intelligence. Wild elves are hardier than other elves, but favor physical action and feats of athleticism instead of learning to solve problems.
  • Automatic Languages: Elven, Common, home region. Bonus Languages: Gnoll, Illuskan, Orc, Sylvan, Tashalan.
  • Favored class: Sorcerer.

Also appears in

  1. Monster Manual v.3.5
  2. Forgotten Realms Campaign Setting

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