Craft (INT)

(Eberron Campaign Setting variant, p. 46)


Chapter 6: Adventuring Equipment includes a number of new items that can be made using the Craft (alchemy) skill, as well as a few special materials that are more difficult to work with than their mundane equivalents. Craft check DCs for these items are given on the table below. Several of these DCs are expressed as "base +x," which means that the DC to create an item from that substance is higher than the normal DC for creating such an item, as indicated in the Player's Handbook.

Item Craft Skill Craft DC
Acidic fire Alchemy 25
Alchemist's lightning Alchemy 22
Alchemist's frost Alchemy 22
Byeshk weapon Weaponsmithing base +5
Byeshk armor or shield Armorsmithing base +8
Dragonshard item Varies base +3
Noxious smokestick Alchemy 25
Other byeshk item Varies base +5

Repair Warforged: A character with ranks in certain Craft skills can attempt to repair a warforged character who has taken damage. A check requires 8 hours and restores a number of hit points equal to the Craft check result -15. A character can take 10 on this check but can't take 20. Other constructs can't be repaired in this way (but a character with the Craft Construct feat can repair such a construct, as described on page 303 of the Monster Manual.)

Applicable Craft skills include armorsmithing, blacksmithing, gemcutting, and sculpting. A warforged with an applicable Craft skill can repair itself.

Repairing warforged requires some crafting expertise. This particular use of the Craft skill cannot be performed untrained.

Also appears in

  1. Player's Handbook v.3.5

Required for feats

Feat name
Attune Gem
Augmented Alchemy
Craft Alchemical item
Craft Crystal Weapon
Craft Masterwork Armor
Craft Masterwork Ranged Weapon
Craft Masterwork Weapon
Extraordinary Trapsmith
Improved Homunculus
Inscribe Epic Runes
Mad Alchemist
Poison Expert
Poison Master
Tattoo Magic
Tattoo Magic
Trophy Collector

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