Locate Node(Champions of Ruin, p. 31)
Level: Druid 2, Sorcerer 2, Wizard 2, Spellthief 2, Cleric 3,
Components: V, S, AF, DF,
Casting Time: 1 standard action
Range: 1 mile/level; see text
Area: Circle, centered on you, with a radius of 1 mile/level; see text
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: No
You sense the direction of any node within range. You can choose to locate the nearest node, the closest node of a particular type, or a specific node you have visited before; in the latter case, the range is 2 miles/level and the area is a circle, centered on you, with a radius of 2 miles/level.
The spell is blocked by even a thin sheet of lead, and it cannot detect nodes protected by a node lock spell.
Arcane or Divine Focus: A pebble found in a node.