Inaccurate?

Node Lock

(Champions of Ruin, p. 33)

Abjuration
Level: Sorcerer 2, Wizard 2, Spellthief 2,
Components: V, S,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One node
Duration: Permanent
Saving Throw: None
Spell Resistance: No

A node lock spell cast upon a node magically "locks" it against others who might wish to use its power. You can affect a node whose class is equal to one-half your caster level or less. For any caster except you, a node lock adds +15 to each Spellcraft DC associated with the use of the node's standard powers. In addition, the node cannot be detected by a locate node spell. A successful dispel magic breaks a node lock.

Special: You must have the Node Spellcasting feat to cast this spell.

Also appears in

  1. Underdark

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