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Rage

(Defenders of the Faith: A Guidebook to Clerics and Paladins, p. 88)

Enchantment (Compulsion) [Mind-Affecting]
Level: Hexblade 2 (Arcane), Bard 2, Celebrant of Sharess 2, Sorcerer 3, Wizard 3, Sha'ir 3, Jester 3, Spellthief 3, Wrath (SpC) 3, Madness (DF) 3,
Components: V, S,
Casting Time: One action
Range: Touch
Target: Creature touched
Duration: 1 round/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You can put a creature into a screaming blood frenzy. In this rage, the creature gains +4 to Strength, +4 to Constitution, and a +2 morale bonus on Will saves. Unlike a barbarian rage, no penalty to AC is suffered, and no fatigue period comes after the rage is over.

Also appears in

  1. Player's Handbook v.3.5
  2. Deities and Demigods

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