(Player's Handbook v.3.5, p. 268)

Enchantment (Compulsion) [Mind-Affecting]
Level: Bard 2, Hexblade 2 (Arcane), Celebrant of Sharess 2, Sorcerer 3, Wizard 3, Sha'ir 3, Jester 3, Spellthief 3, Wrath (SpC) 3, Passion (DCS) 3, Liberation (CD) 3, Madness (CD) 3, Madness (ECS) 3, Fury (FC1) 3, Madness (LoM) 3, Hatred 4,
Components: V, S,
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One willing living creature per three levels, no two of which may be more than 30 ft. apart
Duration: Concentration + 1 round/level (D)
Saving Throw: None
Spell Resistance: Yes

Each affected creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a -2 penalty to AC. The effect is otherwise identical with a barbarian's rage (see page 25), except that the subjects aren't fatigued at the end of the rage.

Also appears in

  1. Defenders of the Faith: A Guidebook to Clerics and Paladins
  2. Deities and Demigods

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