Summon Monster IX

(Player's Handbook v.3.5, p. 288)

Conjuration (Summoning) [see text for summon monster I]
Level: Cleric 9, Sorcerer 9, Wizard 9, Wu Jen 9, Sha'ir 9, Chaos 9, Evil 9, Good 9, Law 9, Celestia (SpC) 9, Abyss (SpC) 9, Arborea (SpC) 9, Baator (SpC) 9,
Components: V, S, AF, DF,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell functions like summon monster I, except that you can summon one creature from the 9th-level list, 1d3 creatures of the same kind from the 8th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Arcane Focus: A tiny bag and a small (not necessarily lit) candle.


Monster Alignment
Couatl LG
Leonal (guardinal) NG
Celestial roc CG
Elemental, elder (any) N
Slaad, green CN
Devil, barbed LE
Fiendish dire shark 1 NE
Fiendish monstrous scorpion, Gargantuan NE
Night hag NE
Bebilith (demon) CE
Fiendish monstrous spider, Colossal CE
Hezrou (demon) CE

1 may be summoned only into an aquatic or watery environment

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