Summon Monster V

(Player's Handbook v.3.5, p. 286)

Conjuration (Summoning) [see text for summon monster I]
Level: Bard 5, Cleric 5, Sorcerer 5, Wizard 5, Nar Demonbinder 5, Wu Jen 5, Sha'ir 5, Celestia (SpC) 5, Abyss (SpC) 5, Arborea (SpC) 5, Baator (SpC) 5, Summoner (CD) 5, Radiant Fire 5 (Fire elementals only), Nightbringer Initiate 5 (Shadow mastiff only), Summoning (DF) 5, Darkness (DD) 5,
Components: V, S, AF, DF,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell functions like summon monster I, except that you can summon one creature from the 5th-level list, 1d3 creatures of the same kind from the 4th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Arcane Focus: A tiny bag and a small (not necessarily lit) candle.


Monster Alignment
Archon, hound LG
Celestial brown bear LG
Celestial giant stag beetle NG
Celestial sea cat 1 NG
Celestial griffon CG
Elemental, Medium (any) N
Achaierai LE
Devil, bearded LE
Fiendish deinonychus LE
Fiendish dire ape LE
Fiendish dire boar NE
Fiendish shark, Huge NE
Fiendish monstrous scorpion, Large NE
Shadow mastiff NE
Fiendish dire wolverine CE
Fiendish giant crocodile CE
Fiendish tiger CE

1 may be summoned only into an aquatic or watery environment

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