Summon Monster VII

(Player's Handbook v.3.5, p. 287)

Conjuration (Summoning) [see text for summon monster I]
Level: Cleric 7, Sorcerer 7, Wizard 7, Nar Demonbinder 7, Wu Jen 7, Sha'ir 7, Celestia (SpC) 7, Abyss (SpC) 7, Arborea (SpC) 7, Baator (SpC) 7, Summoner (CD) 7, Summoning (DF) 7,
Components: V, S, AF, DF,
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell functions like summon monster I, except that you can summon one creature from the 7th-level list, 1d3 creatures of the same kind from the 6th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Arcane Focus: A tiny bag and a small (not necessarily lit) candle.


Monster Alignment
Celestial elephant LG
Avoral (guardinal) NG
Celestial baleen whale 1 NG
Djinni (genie) CG
Elemental, Huge (any) N
Invisible stalker N
Slaad, red CN
Devil, bone LE
Fiendish megaraptor LE
Fiendish monstrous scorpion, Huge NE
Babau (demon) CE
Fiendish giant octopus 1 CE
Fiendish girallon CE

1 may be summoned only into an aquatic or watery environment

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